Today, it is not often possible to find really adequate descriptions of mobile games, because everything is formed after half an hour of play, or maybe less. But in the case of Shadowgun Legends, more than 60 hours were spent, and only after that there is a competent opinion.
If we talk about singleplayer, then everything is based not on moving along the corridors, while you need to press buttons and solve fairly simple puzzles.
The game has 8 types of different weapons, which are divided into 3 separate cells:
In terms of balance, there are actually some questions to the first cell. And if we go deeper here, then it must be said that salvo weapons are practically useless, and among submachine guns and shotguns, only a few have good characteristics. The animation of weapons is almost the same everywhere, this also applies to sound.
Questions also arise on the tree, first of all they relate to pumping. There is no way to use the necessary perks if the tree is pumped in by a certain method. That is, you need to do a reset and only after that carry out all the required operations.
In fact, the AI in the game also does not stand out in any way, everything is according to the standard. Although the number is normal and there are really enough enemies at each stage. Such a set of mechanics can keep in good shape only for a few hours, but then everything just gets boring.
If we talk about additional features, for example, PvP or PvE. In the case of PvP, everything is also rather sad, because you just have to run and shoot, there is no way to sit down or make a slide. In fact, PvE is not the best, in general, there is nothing outstanding.
All cool things can only be obtained in dungeons and arenas, that is, the donut here, in fact, is not pumped. Some rubbish is bought for gold.
If we talk about graphics, then this is a positive moment of the game, the animation is beautiful, the textures are worked out and there can be no questions about the effects.